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It's also this specific version of the game we're preserving as well, which is why some games with later remasters or remakes won't necessarily appear in the capsule list of their original release year. As a reminder of some of the other rules we've set ourselves in creating these Time Capsules: it's the year of a game's PC release we're looking at here, not when they might have first come out on consoles. Instead, they're the games we believe hold an important lesson for the future, whether that's because they're still the best example of their genre, or they did something special that future game developers ought to take note of. These Time Capsules don't exist to debate the definitive best games of the year. But what other games from the year of our Horace deserve to be preserved and saved above everything else? Find out which games made the cut below. Looking back, it was a good year for PC gaming, with the release of Valve's Orange Box alone giving us three new stone-cold classics to enjoy. Supreme Commander 2 is scheduled for release on March 2nd.Earlier this month, RPS turned 15 years old, so it only seemed right that this month's Time Capsule entry should be the year of our birth: 2007. It literally has dozens of options that you can choose to start with and finding a good build with your research points will become key to your success.Īlong with this hands-on, Gamespot released an interview video where Senior Producer Mike Swanson talks about the game's multiplayer and gameplay. The research tree will without a doubt be a very important factor in online play. Now, while you can construct basic barracks-type structures for churn-out units for each of these terrain types, you'll only unlock higher level units along each tree by investing research points in various improvements in each track. Research points automatically trickle into your coffers at a slow pace, though you can construct research centers to accrue them at a slightly faster rate. Supreme Commander 2 will also come with a heavily requested feature, namely in-game voice chat, so no more having to rent a TeamSpeak or Ventrilo server.Īs we've mentioned previously, Supreme Commander 2 offers five different research tracks, three of which are tied directly to military development (land, air, and sea).
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What the PC generally lacks in standard community tools it will make up with Steam, which features things such as private messaging in-game, groups, detailed profiles and a store. There don't seem to be any major differences between the Xbox360 and the PC. Seton's Clutch will be making a comeback, this map has always been a fan favorite since the launch of the game and is the most played map of all time on the GPGnet server. Despite it lacking a map editor, however, rumors are floating around that maps might be added with patches or maybe even DLC but only time will tell. Supreme Commander 2 will have a vast amount of maps from the looks of it. Also, the PC version will play online via Steam, while the console version will obviously run on Xbox Live, with support for friends lists, ladders, and stat tracking. And there will be only two primary differences between multiplayer on the PC and on the Xbox 360: The PC version will support up to eight players, while the Xbox 360 version will support up to four. The sequel will offer 21 multiplayer maps, including revamped versions of popular maps from the first game, such as Seton's Clutch and Finn's Revenge. The sandbox gametype also makes a return and is useful for when you just want to have fun or if you want to experiment with modding or new builds. In the first Supreme Commander, Supremacy simply wasn't a viable game-mode due to the ACU's nuclear explosion, because sacrificing your ACU to take out a enemy base sounds like a fair trade right? Assassination was also the game-mode that was used on the ranked ladder, on tournaments and most, if not all, custom games. Assassination will most likely be the most popular game-mode again for several reasons.
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Looks like nothing is different from the original Supreme Commander. The game offers three standard multiplayer modes: assassination, which requires you to destroy your opponents' ACU (supreme commander) unit to win supremacy, which requires you to wipe your opponents' ACU, base, and armies off the face of the earth and infinite war, a sandbox-like mode with no specific victory conditions that's primarily intended for experimenting with various tech trees.